Project "S"
Project S is a small game environment built in Unreal Engine 4, designed for the Oculus Rift and VR. The game was developed by a team of 6 people, myself included. The environment is a sort of grotesque "body house", where rooms are different internal organs, like the stomach as the kitchen/lounge, the brain as the library, etc...
My role on the project was primarily retopologizing models, technical direction, material/texture director (assisted by Lexi White), and blueprinting (programming). I was also responsible for modeling and texturing the hallway scene.
TEAM 'S' Credits:
Lexi White - Director, Writer, Concept Art, Texture painting, modeling (mouth room, lungs room)
Ally Weibel - Writer, modeling (stairwell room), Sound Design
Zach Gray - Modeler (brain room), Concept Art director, texture (brain room), Special Effects
Marvin Springer - Modeler (stomach room furniture), Special Effects, Sound FX Placement
Abby Ayers - Modeler (stomach room), texture (emissive models, stomach room), Lighting
Seth Hampson - Technical Director, Modeler (hallway, general retopology), Blueprinting (coding), Texturing/Materials
Matthew Estey - Sound Design
Tamara Fritz - Voice Actor
Steve Hubbard - Instructor (a.k.a. "producer")