Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Some of the assets I modeled and textured for the Abandoned Railway Scene
Blender 3d and Substance Painter
I dove into blender’s Geometry Nodes system to automate designing buildings for the background of my Abandoned Railway Scene.
Blender 3D and Substance Painter
3D environment demo for my project "Sachtberg"
Concepts for a set piece in a game I am developing.
Paint gun model for Momentum Mod (a source-engine mod). Rendered in Substance Designer.
Angorod Palace, based on historic European palaces.
Custom asset modeled for “Cities Skylines” using Blender and Substance Painter.
A few concrete / rock textures I did in Substance Designer.
Various terrains for unusual environments (mars, sludge, snowy) made in substance designer.
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Work-in-progress level design for an untitled game project I am starting
I modeled, textured the majority of the assets in the scene. I used megascans and some marketplace assets as well.
Unreal Engine 5
Some of the assets I modeled and textured for the Abandoned Railway Scene
Blender 3d and Substance Painter
I dove into blender’s Geometry Nodes system to automate designing buildings for the background of my Abandoned Railway Scene.
Blender 3D and Substance Painter
3D environment demo for my project "Sachtberg"
Concepts for a set piece in a game I am developing.
Paint gun model for Momentum Mod (a source-engine mod). Rendered in Substance Designer.
Angorod Palace, based on historic European palaces.
Custom asset modeled for “Cities Skylines” using Blender and Substance Painter.
A few concrete / rock textures I did in Substance Designer.
Various terrains for unusual environments (mars, sludge, snowy) made in substance designer.